Marking work as done
Tap a tree or area when you finish it. It fills in with today's date and your initials. Tap it again to clear the mark if you tapped by mistake.
Marks clear themselves after a set number of days (the manager chooses how many for each task), so an empty outline means it is time to do that work again.
All, Trees, Bushes, Lawn, Leaves, Snow, and Trash
All is what you see when you first open the app, and shows every task together, overlaps included; finished lawn areas are tinted green, leaf areas tan, and snow areas blue so you can tell them apart. Each task also has its own layer so shapes never get in each other's way: Trees shows only the tree dots, Bushes only the bush beds, Lawn the areas to mow, Leaves the leaf pickup areas, Snow the snow removal areas, and Trash the trash cans (round markers) and trash pickup areas.
Tapping, marking, editing, assignments, and Progress work the same on every layer, and each has its own number of days a mark lasts. The manager can turn Leaves and Snow on for their seasons and off for the rest of the year.
Lawn: mow days
Tap Lawn, then Mow days in the list that opens. The home map shows which zones are mowed on which weekday: each mow day is a set of zones drawn in one color (filled once it is done). Rest the mouse on it or hold a finger on it and the pill tells you the day, whether it is done and when, by whom, and who is assigned.
When the day's mowing, edging, and trimming are done, tap the outline: it records the date, time, and who tapped, fills the area in as done, fills in every lawn area in those zones as done (orange, with the date and initials) so nothing looks forgotten, and tells the manager. Clearing the day clears the lawns it filled in, but not lawns someone marked by hand.
Tap again to clear a mistake. Press and hold for the menu. A mow day counts as done for a week, so it comes back "not yet this week" the following week. Your own mow days are listed under Your work in Instructions.
Lawn: the list under Lawn
Tap Lawn and a short list opens. All shows everything about lawns: every lawn area (done or not), the mower areas in their colors, and the mow days. None hides all of it and leaves the plain map while Lawn stays your task. Done shows only lawns that are finished. All mow days shows every mow day, and under it each mow day by its weekday (Monday, Tuesday, and so on) shows that day alone, in its color; the manager also sees weekdays that have no mow day yet, marked (add), which create one.
Rider, 48, and 12 show that mower's areas and the lawns tied to them, finished or not, and nothing else. The list stays open while you try different views; tap Lawn again to close it. Whatever you pick stays until you change it, on the home map and on zone pages alike; tapping All in the left bar resets it to All as well.
A zone page shows only that zone's mower areas, the ones centered inside its outline or tied to its lawns, never a neighbor's.
Lawn: which mower goes where
Tap Lawn and a second list slides out: All, Done, Rider, 48, and 12. Purple areas are for the Rider, blue for the 48-inch mower, and red for the 12-inch mower. All shows every mower's areas together with the orange marks for lawns already mowed. Done shows only the orange marks. Rider, 48, or 12 shows just that mower's areas, with the orange marks on top so you can see what is left.
The colors also show on the zoomed-in zone maps. On a phone the list closes after you pick; tap Lawn again to bring it back.
Your work for the day
Tap Instructions in the left bar. It is arranged in drawers (Your work, Crew overview for the manager, Instructions, How-to videos, and the manager's composer), each with a summary line, and each phone remembers which are open. Your work lists everything assigned to you: the kinds of area you cover in general (for example, all lawn areas) and any specific trees or areas the manager gave you, grouped by zone, with how many are still to do and how many are done.
Tap Go to jump straight to that zone (or to the mower areas on the home map). The red dot on Instructions lights up when your assignments change, not just for new notes. Turn on Show only my work on the map and everything that is not yours fades back, so the map becomes your to-do list; turn it off to see everything again.
This switch is just for your phone. Each thing someone gave you says when they assigned it and who did, for example “Assigned 9/18/26 2:15 PM by Colton”. Things that are yours because a whole zone or task is yours have no such line: nobody handed them to you at a moment. Tapping Go flies to that one and pulses it in magenta; when the pulse stops, everything else of yours that is still to do lights up in magenta as well, so the rest of your day is on the map and you do not have to come back here to see what is left.
Marking one done takes that one out of the light and leaves the others lit. Tapping anywhere else on the map turns the light off.
The press-and-hold menu (everyone)
Press and hold anything on the map (or right-click on a computer) for what you can do with it. On a tree, area, or marker: what it is, whether it is done and by whom, and who is assigned; Mark done or Clear the mark (or the checklist for equipment); Details, where you can leave a note, photos, and a link; the Standards for that kind of work; Report a problem here and Add a photo here; and, from the home map, Open the zone.
On a mow day: mark it done or clear it, the Lawn standards, and who mows it. On a mower area: who is assigned and the Lawn standards. On a problem or photo pin: open it. On empty ground: report a problem, add a photo, open the zone. The manager sees the same menus with editing and assigning added.
Photo spots: a picture of a place
Sometimes the point is not a problem but a view: what a corner looks like today, a before-and-after, a 360 or panorama taken with the phone's camera app. Press and hold on the map where the picture was taken (home map or a zone page) and choose Add a photo here from the small menu; Report a problem here is beside it.
Add one or more photos (a panorama or 360 image uploads like any other picture), write a note if you like, and tap Add. A blue camera pin appears on the home map and the zone map, the same size as a problem pin. Tap the pin to see the photos and the note. Tap a photo (or its corner button) to open it full screen: double-tap or scroll to zoom, pinch on a phone, drag to look around, the arrows or swipe for the next photo, the fit button to return to the whole picture, and the X or the Escape key to close.
Anyone can add to the note; tap Edit to change the note or remove a photo (the small X on each one), and the person who added the spot or the manager can remove the whole spot. Move puts the pin somewhere else: tap Move, then tap the map where it belongs (on the home map or inside a zone); Escape cancels.
Problem pins work the same way. Photo spots are not problems: they do not count in Progress, do not send notifications, and never expire.
Standards: what good work looks like
Every marker's Details dialog has a Standards drawer. Open it and you see the standard for that kind of work: a short description of the expectation, then the checklist of what to look for, one point per line. They come from BYU Grounds' 2026 Standards of Grounds Maintenance Excellence, matched to the categories: Litter/Trash for trash cans and areas, Irrigation for sprinklers, Lawns for lawns (also under Lawn standards in a mower area's or mow day's menu), Beds for bush beds, Hard surfaces for surfaces, and Shops and Vehicles for equipment; trees, leaves, and snow gather the lines from those sections that concern them.
Use it to check your own work before marking done, or to see what is expected of a task you have not done before. The manager can edit any category's standard under Manager settings > Categories > Standards, so a site can use its own wording. A new site can start from a set written for its kind of grounds (campus, city parks, cemetery, golf course, school district) with Use a starting set, or paste its own document with Paste our standards: a category name and a colon on one line, a sentence describing the standard, then one line per point.
Webcam
Webcam, in the left bar, turns the map into a live view from a camera the manager has set up, for looking at the snow before anyone drives in, or at the lot during an event. Tap it to turn the feed on (the icon changes to a running camera); if there is more than one camera, chips across the top pick one.
Tap it again to turn the feed off: the window goes black and says Webcam Off, and the map is back with the next tap on any task. Nothing is recorded; the app shows only what is live. The manager adds cameras under Manager settings > Site > Webcams, as a YouTube Live link, an HLS stream, or a still image that refreshes.
3D model
With Google 3D on, the Area, All and zone pages have a round 3D view button at the top right. It opens Google 3D looking at what was on your screen: the whole site from Area, the zone from a zone page, about as wide and facing the same way.
To mark a problem or add a photo where the flat map is blocked, by a tree or a roof, tap the + button at the bottom right of Google 3D and pick Problem or Photo. Turn and tilt the view until the spot is clear, then tap it. The usual form opens; the pin lands on the flat map in the zone the spot falls in, and it keeps the angle you used. Anyone who opens that problem or photo can tap See it in 3D to look at it the same way. Problem and photo pins show in Google 3D too, and tapping one opens it; the Problems and Photos chips hide or show them on your phone. Moving a pin on the flat map drops its 3D angle, since it no longer points at the new spot. Tap the ground, not a tree: a tap on a tree puts the pin on the tree.
Street View: press and hold anywhere on the flat map and pick Street View here, or in Google 3D tap + then Street View and tap a spot. The nearest Street View within 60 m opens, turned to face that spot, and the line under the title says how far away it was taken. Where Google has none, a card says so and offers Google Maps. Back returns you to the map or to Google 3D. It comes with Google 3D and uses the same Google key.
If the manager has turned on Google 3D, it is the first chip: Google's photorealistic 3D of the site with every zone outlined in its color and marked with its number on a green pin. Problems are red pins with an exclamation mark and photos are blue pins, as on the flat map. Tap a zone and a message offers Open zone, which takes you to that zone's page. The Zones chip hides or shows the outlines on this phone; the manager's Save this view makes the current angle the one everyone starts from. Google 3D needs a connection, and Open in Google Earth at the top right opens the same spot in Google Earth.
3D model, in the left bar, opens a full-screen 3D model of the site that the manager has added, for looking over a roof, a courtyard or a building's surroundings before heading out. The button only appears once there is a model. The first time, a card asks you to tap Open model, because the model is large and loads best on Wi-Fi; after that, this phone opens it straight away. Some models, like the BYU campus model, show their own play button instead; tap it to start. Drag to turn it, pinch or scroll to zoom. A Google Earth view opens in Google Earth itself, in its own tab or the Earth app, because Google does not allow it inside other apps.
If there is more than one model, chips under the title pick one. Back, or Esc on a computer, returns you to where you were. If the model stays blank, tap Open in new tab at the top right: some model sites only open in their own tab. The manager turns on Google 3D and adds other models under Manager settings > Site > 3D models, with a name and the model's embed code or link. Embed code keeps the view it was made from, so everyone starts looking at the same spot.
Problems by text
Anyone the app knows can text a problem to the app's number, the same number time off is forwarded to: crew members with a text number on file, and people outside the crew the manager has added (a custodian who looks after a building, say). Text what is wrong and where, and add a photo if you can: "Sprinkler head broken by the north door of Heritage 5." No app and no keywords are needed. The app replies to say it got it. A number the app does not know gets no reply.
The manager and the leads see it at the top of Today, under Texted in: from the crew first, then from outside the crew. Each shows who sent it and when, the problem in a few words, the text itself, the place it names, and the photo (tap it to see it full size). Put on the map opens the map at that place; tap the exact spot and the usual report form opens, filled in, with the photo attached and the sender's name on it. Assign people there if you like. Dismiss removes a text that is not a problem, with Undo for a moment after. The manager adds people outside the crew under Manager settings > Site > Texting the app.
Reporting a problem
See a broken sprinkler, a fallen limb, or anything that needs attention? Press and hold on the map right where the problem is. A form opens where you can add photos (up to six) and a short note. A red pin then shows on the map for everyone. Tap a pin to see the photos and the note, add more photos, or edit the note. Tap Close or anywhere outside the box to put it away. When it is taken care of, tap Mark as fixed.
The manager is told the moment a problem is put on the map, whether or not any notification rules have been written, and tapping the notice opens that problem. Anyone else hears about it if they have asked to under Manager settings > Notifications (Problems reported), or if the report named them. A manager who has turned their own notices off is not told. A photo spot is not a problem, so it tells nobody.
How-to videos
Below the instructions, How-to videos is the crew's training shelf: short videos the manager has collected on how to do things, such as repairing a sprinkler head, keeping a tree ring, edging, or mowing a slope. Each has a title, a task it belongs to, and sometimes a note. Tap a card to play the video right there in the panel (it only loads when you tap, so browsing costs no data); Open in YouTube plays it full screen.
The list stays put, unlike instructions, so it is always there to check. The manager adds videos with Add a how-to (a YouTube link, ideally an Unlisted video; other links open in a new tab), edits or removes them from their cards, and can attach a how-to to any instruction, which shows a play button on it.
Adding a how-to tells the crew the same way a new instruction does. When you upload training videos to YouTube, turn captions on (YouTube can generate them) so crew members who cannot hear the audio, or are in a noisy shed, can follow along.
Crew schedule
Today (the page your phone opens on)
A crew member's phone opens on Today: the time and the day, a greeting, a ring showing how much of your work is done, three numbers (done today, this week, still to do), the work handed to you personally, and Today's list. Tap the check next to something to mark it done right there (Undo appears for a few seconds); tap the item itself to see it on the map. Open the map, or any task in the left bar, goes to the map; Today in the left bar comes back.
A manager's phone opens on the map; either can change that under Settings > This phone > Open on Today. After half an hour away, the app comes back to Today, since the day has moved on. A notification still opens on the thing it is about. On the shed computer, tapping your name opens Today for you.
Today stays current on its own. When a manager saves Today's list, or someone takes, joins or finishes a line on another phone, every phone with Today open redraws it within a few seconds. Nobody needs to refresh.
Today's list
Today's list is the manager's whiteboard in the app: the general work he wants done today, for the whole crew. It sits at the top of Instructions on every phone, across the top of the shed computer's board, and appears once a day as a banner the first time you open the app. Tap I'll take it on a line so nobody else starts the same job (it shows "Jordan is on it"), then Done when it is finished. A job for several people can be joined: Join adds you ("Jordan and Gage are on it"), Leave takes you off, and when the manager has said how many it needs ("2 of 3 on it") it shows Full once that many have joined. Whoever ticks it done does it for the whole group: every name on it gets the credit. Go opens the zone or marker a line is about.
The manager writes it under Instructions > Today > Write today's list: one task per line. Photo of the whiteboard reads the real whiteboard with the AI and puts its lines in the box to check and fix before saving (part of the Campus plan; it needs a connection). Tell the crew sends one notice to everyone now, at a time today (the start of the first shift, say), or not at all. Lines left unfinished are offered on the next day's list with Add them, so nothing is rewritten.
Written as one paragraph? Split into separate tasks breaks it at each sentence, semicolon, "then", bullet or number (and saving one long line offers the same). Reminders nobody takes, like "30 minute lunch" or "Remember to eat", are shown first with an info mark and no buttons, and are left out of "1 of 4 done": start a line with "Note:", or the app recognises lunch, breaks, remember, water, meetings and the like; More next to a line switches it between a task and a reminder.
End a line with a number, like "Rake the quad (3)", when it takes that many people, or use More next to the line, How many people.
A line that needs tools asks the crew which ones when they join: lines that say mow, edge, blow, rake and the like are offered those tools automatically, and More next to a line, Tools this needs, sets them by hand. More also links a line to a zone or a marker, or removes it. When every line is done, the manager is told.
A manager can also work on the list from the Today page itself. With a list up, the pencil next to "Today's list" opens the same editor, and Add a line under the list puts one more thing on it without opening anything: the same words mean the same here, so "Note:" makes it a reminder, a time in a reminder still sends at that time, and "(3)" still asks for three people. If the crew have already been told about today's list, a line added this way is sent to them on its own; if they have not, it goes out with the rest when the list does. On a day with no list yet, the page offers Write today's list instead.
Giving a line of Today's list to someone
A line can be given to particular people, the way you would write a name next to it on the whiteboard. Two ways: More next to the line, Assign people..., and tick who should do it (the same dialog as for markers, with who is in today); or write the names in brackets at the end of the line in the editor or in Add a line: "Rake the quad (Gage, Jordan)".
A first name, a full name or initials ("GB") all work when they can only mean one person. A number in brackets still means how many people it needs, and both can be used: "Edge by the chapel (Gage) (3)". As you type, the editor shows who each line is for, and marks in red any name in brackets it could not match to one person; that line is left exactly as written.
A photo of the whiteboard keeps the names written next to tasks, so they assign the lines too.
The people given a line are told straight away (or with the list, if it is set to go out at a later time). The line reads "For Gage and Jordan", it shows under For you on their Today page with a check to finish it there, and they have Done but no Let go: only the manager or a lead can take them off, from the same menu or by taking the names out of the line. If the line needs more people, anyone else can still join. When it is done, everyone on it gets the credit.
After mowing, whipping, edging or blowing: which areas got done
When you tap Done on a line of Today's list that is lawn work (mowing, whipping, edging, trimming or blowing), the app first takes you to the map and lights today's lawn areas in flashing magenta: the ones in this weekday's mow day, or in the zone the line is linked to. A bar at the bottom asks: Are these the areas that got done today? The line is not ticked yet. If today is not a mow day and the line names no zone (just "Mow"), the map shows every lawn area still open and asks which got done: tap the ones that did and Save, which ticks the line. The Go button on a lawn line shows its lawn areas on the map. When it asks about every open lawn, tap the ones that got done and Save, or All got done for the lot.
Named places: the manager taps a lawn area or a marker on the map and chooses Name this place: the name the crew uses (ETL), other names, and its usual mowing height. Give several areas the same name to make one place; the name goes on the map with the site's other names. A line of Today's list that mentions it (Mow ETL at 2.5) shows the place and the height as chips, Go shows those areas, and Done asks about only those. A height written on the line, like at 2.5, 2.5" or height 3, wins over the place's usual one. When the manager writes a lawn line with a word the app does not know, like ETL, the line offers Name “ETL” on the map.
Yes, all of them marks every one of them done, with the mow day, ticks the line done, and takes you back to Today's list. No, choose them asks you to mark the areas that got done: tap each one (it turns yellow; tap again to undo), then Save. If you chose them all, the line is done. If not, the line stays open and shows how far it got, like "2 of 5 areas done", with a progress bar; the areas left stay outlined on the map, so the manager can see them and hand them out.
Whoever finishes the job taps Done again: only the areas still to do are lit, and Yes ticks the line done. Not now leaves everything as it was, the line included. If today has no mow day and the line is not linked to a zone, Done simply ticks the line.
Leads: crew members who can change Today's list
When you are in a meeting or away from the shed, someone still has to say what needs doing. Make that person a lead: Manager settings > Crew and access, More next to their name, Make a lead. A lead's Today page gets the same pencil and Add a line that you have, so they can write the day's list, add what they see needs doing, and change it. Each lead is told when you make them one, and the crew list shows "Lead" next to their name.
A line a lead added says "Added by" them until somebody takes it, and you are told about every change a lead makes to the list. When a lead sends the list to the crew, you hear it with everyone else. No longer a lead, in the same menu, takes it back; the lines they added stay. Being a lead changes nothing else: they cannot change settings, assign markers, or answer tool requests.
Writing Today's list: the five rules
1. One job per line. "Blow off the walks by the north entrance" is a line; the crew see I'll take it next to it, and Done when it is finished. 2. Several people? Put the number in brackets at the end: "Rake the quad (3)". The line then says "2 of 3 on it" and shows Full once three have joined. 3. Not a job? Start the line with "Note:" and nobody is asked to take it: "Note: gate code changed to 4417". 4. A time in a reminder notifies the crew at that time: "Note: 30 minute lunch at noon" pings everyone at 12:00. 5. Write it plainly and check the list before Save; the editor shows which lines will notify and when.
The app reads lines about lunch, breaks, water, meetings, clocking in and safety gear as reminders even without "Note:", since nobody takes those. If a line comes out as the wrong kind, More next to it has Make it a reminder and Make it a task. If a whole paragraph gets typed in, Split into separate tasks breaks it up, and saving one long line offers the same. Anything unfinished yesterday is offered on today's list with Add them.
What Today's list work adds up to
Jobs written on the list are not markers on the map, so they are not in Progress by task. Progress > Today's list work gathers them instead: for a week, a month, the season or all time it counts the jobs done, the ones left, the days with a list and the people on them, then lists each day with who did what and which tools they used. Download as a spreadsheet gives the same thing as a CSV, one row per job.
If a job keeps coming back, More next to the line has Make it a category, which opens Add a category with the line's words as the name ("Clean up seed pods" becomes "Seed pods"). From then on it can be drawn on the map, marked done, and counted in Progress like Leaves or Trash. Leave a one-off job on the list.
Timed reminders
A reminder on Today's list that names a time notifies the crew at that time. "Reminder to take a break at 11am", "Note: 30 minute lunch at noon" and "Huddle at 1:30" all work. As you type, the editor shows which lines will notify the crew and when. On the list, the line shows a clock and counts down ("in 20 min"), then says when it was sent.
More next to a reminder changes its time or turns its notification off. A reminder goes out once, only by push, and not at all if its time had already passed by more than a few minutes when it was written. On the shed computer it also shows large for ten minutes. Managers can turn all timed reminders off in Settings, Crew and access, under Crew hours.
Nudges about unfinished work
Work assigned to you by name that is not done gets a gentle nudge. Something handed out in the morning is nudged once at the afternoon nudge time. Anything still waiting is gathered into one message at the start of your next shift: "Good morning, Gage. 2 things carried over from yesterday." On Today, those items come first with a "From yesterday" tag.
Tap Tomorrow next to an item to skip its nudge for the rest of the day; it will still be in the next morning's message. Nobody is nudged more than twice about the same thing. After two days, whoever assigned it is told instead. Nudges go out only in crew hours, never on a day off, and only by push. Turn them off for your own phone under Settings, This phone.
Tools and equipment
When you join a line on Today's list that needs tools, a sheet asks what you are using: every mower, trimmer, blower or hand tool for that job is a chip. A machine someone else has is greyed out with their name on it; a hand tool shows how many are left ("Rakes · 7 left"). Pick one or several and Join. The line then reads "Jordan (21" #2) and Gage (Rider)". Tools, next to a line you are on, changes what you picked; leaving the line gives them back. Show all tools lists every kind. Missing or broken? opens three choices: Not on the list (you are using something the list does not have; the manager gets a note), Ask for more, and Report a repair. A machine someone has reported with Don't use it is greyed out with "In repair" until the manager says it is fixed.
The manager keeps the list under Manager settings > Tools and equipment: Add a kind, More next to a kind to add a tool (one machine, or a number of the same thing), rename, reorder, or set the words that suggest it; More next to a tool to change it, move it, retire it (it leaves the pickers, its history stays) or delete it. Paste a list adds a whole shed at once. Notes from the crew about tools not on the list appear at the top, with Add it.
From a photo builds the list from pictures instead of typing (part of the Campus plan; it needs a connection). Photograph the rack, the trailer or the shed wall, up to six pictures of the same place, and the app reads what it can see. It then shows one line per thing, each with a name, the kind it belongs in and how many: lines are ticked ready to add, except anything already on the list, which arrives unticked and marked "already on the list". More next to a line changes the name, the number, or which kind it goes in; untick anything that was misread. Nothing is saved until you press Add.
A kind the site does not have yet is marked "new kind" and is made when you add it. Counting a row of identical rakes is the part a picture is worst at, so check the numbers before you add. Straight-on pictures in good light, with the tools apart rather than in a pile, read best.
Asking for a tool the shed does not have
Need something the shed does not have, or not enough of it? Tap Ask for a tool on your Today page, under For you. Say what you need, whether you need it today, this week or anytime, and what it is for if that helps. Add a photo when you do not know what the tool is called: a picture of the thing, or of the job, says it faster. Send, and the manager is told straight away.
If someone has already asked for the same thing, the app shows their request as you type. Tap Me too and your name goes on theirs rather than a second request, so the manager sees one request with everyone who needs it, and you all hear the answer. The tool sheet on Today's list has it too: Missing or broken?, then Ask for more; it opens with the job already filled in, and the tool that is all taken already typed.
Your request stays under For you with where it has got to: asked, ordered, in the shed, use something else, or not getting it, with the manager's words. Each answer is also a notification. Tap the request for its options: Got it takes an answered one off your page, and I don't need it any more takes back one that has not been answered.
For the manager, requests appear on your own Today page under For you, what is needed today first, and at the top of Manager settings > Tasks and seasons > Tools and equipment. Tap one (or its More button) to answer: Ordered, In the shed now, Use something else..., or Not getting it... Everyone who asked is told. In the shed now also offers to put the tool on the tool list, so the crew can pick it on Today's list from then on. Answered requests leave the list after two weeks.
Reporting a repair
A tool or machine that is broken: tap Report a repair on your Today page, under For you. Say which one (as you type, the tool list is offered as buttons, so you tap "21" #2" rather than spelling it), say what's wrong or add a photo, and answer Can it still be used? Don't use it is chosen already, because most broken machines should not be; tap Still works if it is only something small. Send, and the manager is told straight away.
Don't use it takes that machine out of service on every phone: on the tool sheet for Today's list it is greyed out with "In repair", so nobody takes it by mistake, until the manager marks it fixed. If someone has already reported the same machine, the app shows their report and offers Me too; your name goes on it, and if they said Still works and you say Don't use it, it comes out of service. The tool sheet has Report a repair too (Missing or broken?), offering the machines for that job, and so does an Equipment marker on the map: press and hold it.
Your report stays under For you with where it has got to: out of service, being fixed, sent out for repair, fixed, or being replaced. Each change is also a notification. Tap it for Got it once it is answered, or Take my report back if it turns out to be fine.
For the manager, reports sit with the tool requests on your Today page and at the top of Tools and equipment, with Out of service in red first. Tap one (or its More button) for Fixing it, Sent out for repair, Fixed, back in service, or Replacing it..., and everyone who reported it is told. Fixed puts the machine back on the tool sheet. Replacing it offers to retire the old one from the tool list, keeping its history. Safe to use for now, or Take it out of service, changes the call without closing the report.
Crew goal, thanks and milestones
The Today page shows the crew's goal for the week: one shared ring that every mark, finished line of Today's list and fixed problem fills, whoever did it. The app suggests the goal from the last four weeks (a little above their average), or on a new site from the work that falls due each week; the manager can set a different number with the pencil on the card or under Manager settings > Site > Crew motivation, and clear it to go back to the suggestion. The same dialog takes an optional reward, like "Pizza for the crew!", which shows on the card with a gift icon and goes out with the notice when the ring fills. When the ring fills, everyone is told.
Thank a teammate has a Send without my name switch. They see the thanks as from someone on your crew, and your name is kept nowhere shared, not even in the notice they get; the thanks still counts in the crew's numbers. The Thanks card says how many thank-yous the crew shared this month, with no names. The manager's Progress panel has a Thanks drawer: this month's thank-yous, how many people gave thanks, the change since last month, and a chart of the last twelve months (or by year) split into crew-to-crew and from the manager or a lead, with a table view. The monthly counts, numbers only, are kept for years even though the thanks themselves are cleared after six months. Who gives thanks lists only thanks sent with a name, and starts folded.
Anyone can thank someone. On the Today page, Thanks has Thank a teammate: pick who, pick what for (Helped me out, Covered for me, Taught me something, Went above and beyond, Kind to someone), add a few words if you like, and Send thanks. Or press and hold something a teammate finished (or open the menu next to a finished line of Today's list) and choose Say thanks. The person gets it as a notification and it stays in Thanks on their Today page. Thanks are private: only the person thanked sees them. The manager sees them too, in Thanks between the crew in Progress, unless the person thanked turns off Let the manager see the thanks I get, under Thanks on their Today page. You can thank the same person once a day.
Your milestones on the Today page are your own: 100 things done, 100 trees, 5 problems fixed and the like, the next one to reach, and your streak, which counts only the days you are on the schedule, so a day off never breaks it. Last week's spotlight names a different kind of work in each row (problems fixed, zones covered, lines of Today's list, thanks received), so different people get noticed. In Break time, every 10 things you get done in a day earns an extra life, up to 3, and your sprinkler changes colour at 100, 250, 500 and 1,000 things done.
Each thing counts once per person per day, so marking, clearing and marking again adds nothing. The manager can turn each of these off under Manager settings > Site > Crew motivation.
Who's in
The Who's in card on the Today page is the crew's calendar. Week shows seven days and Month the whole month, with a coloured bar for each person's time off, so two weeks away reads at a glance. The line under the calendar says who is in today; tap it, or tap any day, to see who is in that day with their hours from the schedule, and who is out, in late or leaving early. Tap the same day again, or the X, to put the list away. The arrows move a week or a month; the date between them brings you back to today. On a phone the card shows that line and what is coming up; Calendar opens the whole thing full screen.
Every heading on the Today page folds: tap For you, Today's list, Thanks, Break time or any other heading to put that section away, and tap it again to bring it back. The count stays next to a folded heading, and this phone remembers what you folded. Your milestones, last week's spotlight, Thanks and Break time start folded. A long list shows its first three, with Show all underneath.
Crew: Ask for time off, choose Out, In late or Leaves early, the day or days, and a time if it is a late start or an early finish. The manager is told and says yes or no, and you are told. Until then it shows as Waiting for OK, to you and the manager only.
Manager: Add time off does the same for anyone, with a reason only you see; the crew sees who and when, never why. From a text reads a crew member's message for you: copy the text in Messages, tap From a text, and the app fills in who, what and when for you to check and save. Or forward the text to the app's own number (Manager settings > Site > Time off by text) and tap the notification. Texts the app sends start with the name under Texts are signed in the same place, which should match the name your texting was registered under. Nothing goes on the calendar until you save it. Tap anyone on the calendar to change or remove their time off.
Not connected
If a red banner at the top says the app is not connected to the shared site, what you do on that phone or computer is saved there only until it connects. Tap Reload. Feedback written meanwhile waits and is sent once the app connects, and the manager PIN can't be checked until then, so manager settings stay locked. Settings shows the connection too.
Break time
For a minute off after a long day in the heat or the snow: press G on the map (on a phone, tap the version line at the bottom of Settings five times). The markers on your screen come loose and fall; a small sprinkler at the bottom waters them before they land. Aim with the left and right arrow keys or A and D, or slide a finger on a phone; it waters by itself. Hold Shift (or, on a phone, hold the Hold to boost button in the bottom right corner) and the sprinkler moves twice as fast; it glows while it is boosting. The speaker button next to the X turns sound effects on and off; they start off, and this phone remembers. Each marker that lands costs a life; you start with three, plus any your day's work earned. Your phone keeps your best score.
Break time on the Today page has four games, each a short break with its own high scores: Marker Invaders; Weed Whack (tap weeds before they go to seed; young ones score more, and five in a row doubles the points); Mow Lines (steer a mower over the lawn and mow 80% of it without hitting a bed, a sprinkler, the edge or your own stripes; swipe or use the arrows); and Tool Match (turn over two cards at a time to find the pairs in as few moves and as little time as you can). Play opens a game; the button at the top of the card plays the last one you played. The High scores chips choose which game's board shows. All four open when the day's work is done, like Marker Invaders.
Upgrades build through the week. Each day you finish your work (your part of Today's list, or five things done on a day with no list) unlocks the next level in every game, up to three: Marker Invaders gets the Rotor sprinkler, Rapid fire and Big drops; Weed Whack gets Gloves, a Hoe and the Weeder; Mow Lines gets a Zero-turn, the Striper and Cruise control; Tool Match gets Peek, Hint and Second chance. When the crew reaches its weekly goal, a crew bonus turns on for everyone (Rain delay, Mulch, Bagger, Head start). Everything resets on Monday. The card shows how many levels you have unlocked and what the next one brings, and each game's start card lists its upgrades. A score made with an upgrade carries a small lightning bolt on the board, so everyone can see which is which.
Each wave is harder. Up to wave 7 the markers fall faster; after that the speed holds, and they zigzag wider and quicker instead. From wave 3 they drop amber water back at the sprinkler, a little more often each wave: a drop that hits it costs a life, and the sprinkler blinks for a moment while it can't be hit again. Later waves score more for each marker.
On a phone: put a finger anywhere on the screen and slide it left or right; the sprinkler glides after it and stays where it is when you lift your finger. You can aim with one finger and hold Hold to boost with another. The map does not scroll or zoom while you play. If the phone locks or you switch apps, the game pauses and carries on where it was when you come back. When the game ends, the card offers Play again and Back to work.
Break time opens when your work for the day is done: your lines of Today's list (the ones assigned to you or that you took) and any nobody is on are ticked, or, if none of it is yours, the whole list. It also opens when your shift on the schedule is over, so work nobody could finish never keeps you out. Until then the Break time card shows how much is left, and G or the five taps say what's left with a See Today button. When you tick the last one, a message says Break time is open, with Play. With no list sent, it is open. The manager can choose Anytime instead, under Manager settings > Site.
G again, Esc, or the X puts the app back exactly as it was. The game only looks at the map; it never marks, moves or changes anything. The manager can turn it off for the whole site under Manager settings > Site.
The crew's high scores are on the Today page, in the Break time card at the bottom: the top three, and your own place if you are further down. Your score goes on the board when you beat your own best, and a new crew record says so when the game ends. The play button on the card starts a game, and leaving it brings you back to Today. The manager can clear the board with Clear scores on the card itself, to start a new season, or under Manager settings > Site, next to the switch. Either asks first.
Feature use
To keep the app simple, it counts which of its features are used, so the ones nobody uses can be improved or taken out. It counts only: how many times each feature is used on a site each day, and by how many people, as anonymous codes, never names. Nothing written, marked or photographed is included, and the counts can only be read by the app's author. A manager can switch it off under Manager settings > Site.
The shed computer (shared by the crew)
For crew members without a phone, the manager can set up a computer or tablet in the shed that everyone uses. Between people it shows a board: who is in right now (from Schedule), everyone else, and for each person how much is still to do and how much is new. Tap your name and Your work opens with your assignments; opening it tells the manager you have seen them, the same as on a phone. Anything you mark is recorded as you.
Tap Done when you finish. If you walk away, it warns you for 15 seconds and then signs you out after two minutes without a touch, so the next person cannot mark work as you. Just look at the map opens the map without signing in; Manager unlocks with the manager PIN, which is never remembered on that computer.
To set it up, unlock Manager settings on that computer and tick Settings > This phone > Shed computer; only a manager can turn it off. A kiosk can instead start at the site's address with &shed=1 on the end. For a computer nobody can close, use Chrome's kiosk mode on Windows, open the installed app full screen on a Mac, or Guided Access on an iPad.
The shed computer is never registered for notifications, since it is nobody's phone: crew without phones are told by email or text (Crew and access, More next to their name, Where their notices go), and by the board when they walk in. To stop anyone marking work as someone else, tick Crew and access > Ask for a 4-digit PIN at the shed; each person chooses theirs the first time, and Reset their shed PIN is under More next to their name.
Crew schedule, in the left bar, is the whiteboard grid: the term in the corner, the days across the top, everyone down the side, and the hours each person is at the shed. Tap My hours to enter or change your own week (one box per day, written the way the whiteboard does: 8-12, 9:30-3, or 9-11:30, 1-3:30; blank means not in).
The manager can enter or change anyone's. The grid opens sorted By hour: whoever starts earliest on the day in focus, which is today when anyone is in, otherwise the next day someone is. The chip names that day ("By hour (Tue)") and its column is shaded; tap another day's heading to sort by that day, or By name for alphabetical; today's column is shaded and the people in right now are highlighted, so a glance answers "who is here this afternoon?".
On a computer the panel widens so the whole week fits without scrolling sideways; on a tablet the grid tightens; on a phone it shows one day at a time (tap a day chip), with everyone listed by start time and the people in right now highlighted. The manager renames the term by tapping it (Fall, Winter, Spring, Summer) and can remove a row for someone who has left.
Instructions
Instructions in the left bar shows notes from the manager. A red dot on the button means there are new instructions for you; it goes away once you open the panel. Instructions can be for the whole crew or just for you.